Quests

Quests are.

Quests normally involve many NPCs and locations, focusing on furthering the story, worldbuilding, and even character development. They provide the players with a range of rewards, throughout and on completion (the most common of these are experience, money and items). Quests are prompted when the players encounter or create a Quest Starting Event, discover or enter certain locations for the first time, or are presented a quest by a Quest Giving NPC (such as Gregor).

Questline
The questline quest is the main objective for the players in the act. It drives the

Subquests
Subquests are quests that are part of a larger quest or story arc and are started by events in the parent quest. The completion of these subquests is often required to complete the parent quest, but some are more independent and act as a continuation of the parent quest.

Side-Quests
Side-quests are quests

Events
Events are

Act One Questline

 * Hero's Quest
 * Over Hill and Under Hill
 * Gambler's Fallacy
 * Thunders of the Upper Deep
 * Rune Mysteries
 * Fury of the Elements
 * A Gauntlet Fit for a King
 * A Plague Upon Her House

Act One Side-Quests

 * Small Gods, Mighty Wrath
 * Hectic Hijinks


 * Art of the Harvest
 * Cloak and Dagger
 * A Light in the Darkness
 * Foul Scars and Fell Swords
 * Subordinate Subterfuge

Act One Events

 * Blessing of the Church


 * Midsummer Festival